A window finally locked!
After an entire year of information drip-dripping to media and fans, today it’s various PlayStation social accounts around the world, led by the (of all) PlayStation Australia page, revealing that the very expected, PS VR 2 would arrive worldwide in “early 2023”. Our most recent info dump came in July with PlayStation revealing the platform’s UI and streaming capabilities, which was preceded by a slightly less official info dump, with someone putting hand on the headset, then posting photos of what it looked like in the wild, allowing us to extrapolate cord lengths and more.
While we’re slowly being introduced to the hardware, we’ve also learned information about games being developed for PS VR2. From PlayStation Studios Horizon: The Call of the Mountaina partnership between Guerilla Games and one of the publisher’s latest studio acquisitions, Firesprite, to Capcom Resident Evil Village take the leap, and a host of other titles announced in June and The Walking Dead: Saints and Sinners: Chapter 2, No Man’s Sky, initial support is strong. PlayStation has already confirmed that at launch, over 20 games will be available for the platform.
One of PlayStation’s biggest priorities with the continued development of PS VR2 is not just the immersion of the titles, but the comfort players will experience, with Yujin Morisawa, Senior Art Director at Sony Interactive Entertainment, stating, ” When I started working on the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to console vents PS5 that allow air circulation. Our engineers came up with this idea as a good way to allow ventilation and prevent the lens from fogging up while gamers are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design you can see that there is a small gap between the top surface and the front surface of the bezel which contains the integrated ventilation. I’m really proud of how it turned out and the positive feedback I’ve received so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.
On a more technical level, PlayStation is trying to be quite ambitious, keeping the cord that connects the headset to the console, to deliver an experience that its peers will hopefully not be able to match.
- Visual fidelity: For a high-fidelity visual experience, PS VR2 offers 4K HDR, a 110-degree field of view and foveal rendering. With an OLED display, gamers can expect 2000×2040 display resolution per eye and smooth 90/120Hz frame rates.
- Headset based controller tracking: With inside-out tracking, PS VR2 follows you and your controller with built-in cameras built into the VR headset. Your movements and the direction you are looking are reflected in-game without the need for an external camera.
- New sensory features: PS VR2 Sense technology combines eye tracking, headset feedback, 3D audio and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset Feedback is a new sensory feature that amplifies the sensations of the player’s in-game actions. It is created by a single engine integrated with vibrations that add a smart tactile element, bringing players closer to the gaming experience. For example, players can feel a character’s high pulse during tense moments, the rush objects passing near the character’s head or the thrust of a vehicle when the character is moving at full speed. Additionally, the PS5’s Tempest 3D AudioTech brings sounds to life in the player’s environment, adding to that new level of immersion.
- eye tracking: With eye tracking, PS VR2 detects the movement of your eyes, so just looking in a specific direction can create additional input for the game character. This allows players to interact more intuitively in new and realistic ways, allowing heightened emotional response and enhanced expression that deliver a new level of in-game realism.
PS VR2 is expected to arrive in early 2023.